Destiny 2 is building towards the conclusion of its current overarching story with next year’s The Final Shape. But Destiny is also a game that weaves its story out of many dangling plot threads. How strong is our alliance with the Cabal? What’s the Hive god of war up to? How’s Osiris feeling now he’s been woken from an almost year-long coma with help from a cup of tea brewed from the desiccated body of a disciple of the Darkness?

And those are just a few of the stories from The Witch Queen’s seasons. Across Destiny’s almost nine-year history, there’s an absurd number of ideas and concepts. There are mysterious planetary anomalies, wish-granting dragons, and even the Nine—eldritch consciousnesses formed from loops of dark matter created from the gravity of the planets of our solar system. It’s a wild ride.

But no dormant plot thread is as oft-discussed among the Destiny community as SIVA—the self-assembling, self-replicating nanotechnology that formed the basis of Destiny 1’s Rise of Iron expansion. The tech was designed to accelerate humanity’s ascent, specifically intended for use in easily constructing new colonies off-planet. But, as tends to be the w…

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At a glance, the Levus looks like a torture device from some dystopian future or something you’d find in the back room of a shady arcade. The Levus is a “zero gravity ergonomic workstation” designed to reduce vertical spine pressure by evenly disturbing your body weight while you work.

Think of it like that cursed Japanese gamer bed we wrote about a few years back, except intended for the CEO who never sees their family and loves to talk about the virtues of micronapping.

The idea behind the chair is to keep your body in an open hip-spine angle, a neutral body posture when sitting in the chair, cutting down on excessive movements that hurt your body during long stretches of work or gaming. This keeps all your limbs at the right angles, hopefully reducing excess pressure on various body parts. 

The Levus is customizable, too. You can add little side tables, laptop holders, VESA mounts for monitors, and even a flight stick base to convert the chair into a cockpit for a flight simulator. 

The Levus can be shifted into four modes by sliding from a 40° angle (work mode) all the down to a 25° angle (sleep mode) for “sleep breaks in-between th…

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There’s just something about a cute, fluffy sheep operating a machine gun, an adorable cartoon dinosaur raining down missiles, and dozens of sad Pokémon-ish critters forced into labor camps to build weapons, all set to bright and cheery music. It always makes me wonder: Is this game okay?

This game is Palworld, an open world creature collecting game that’s also a third-person shooter. And humans aren’t the only ones with guns: the creatures themselves can spray the world with red-hot lead, too. As you can see in the new Palworld trailer above, it’s all pretty unhinged! But at the same time, I dunno, it also looks kinda fun.

We’ll find out if it’s fun in January of 2024, when Palworld enters early access. “Craft a cozy homestead, build a mighty base and a Pal-powered factory, or dive into dungeons with the assistance of Pals’ weapon-wielding special abilities,” says developer Pocketpair. “Embark on legendary monster hunts solo or invite friends for a multiplayer adventure.”

But that’s not all you can do with your Pal collection. “Capturing them, raising them, fighting with them, forcing them to work, selling them off, slaughtering them for …

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Summertime vibes only, baby. It’s July, it’s hot, I’m thinking fun in the sun, I’m thinking Sega Bass Fishing. Sega is offering free Steam keys of the oft-ported Arcade/Dreamcast classic as a limited time promotion⁠—you just have to sign up for the company’s mailing list to receive a free copy of the typically $8 game on August 1.

I did so immediately, verified my email, and eagerly awaited my code only to discover that lone catch: Sega will not be sending out the codes until after the promotion ends. You have until July 31 to sign up for your free copy of Sega Bass Fishing, and codes will then be sent out August 1. That’s ok, instead of instant gratification you’re sending a gift to your future self, like when there was a six-month wait on Steam Deck preorders.

August 1 doesn’t offer a lot of time to catch “The Big One” before Baldur’s Gate drops just two days later, but I am confident that I will be able to get my fill of fishing in before Larian’s mega RPG drops and I fully embrace my Forgotten Realms alter ego: an Elf Who is Good at Everything.

One note about Sega Bass Fishing on PC: it does not seem to work terribly well with the Dreamcast’s or…

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Watch On

Pour one out for EVGA graphics cards. Back in September 2022, the company announced it would make no more, bringing to a close a run of rather performant and well-cooled GPUs, many of which were capable of some serious overclocking.

One of the figures behind some of those super-tweakable designs was Vince “Kingpin” Lucido, an extreme overclocker known for his all-black design ethos and his work with EVGA (via Videocardz). After EVGA’s exit, however, Lucido did seem like he was open to offers from other vendors. 

Now that period is over, after exploring collaborations with some other big-name companies he’s now working with PNY on some of its latest designs.

Gamers Nexus’ Steve Burke got the chance to take a tour of the lab Lucido calls “Kingpin studios” in Taipei, a futuristic building that looks like a gigantic workshop of PC gaming dreams. In amongst his impressive array of hardware (and some fancy-looking electric bikes), Lucido explains why he chose to work with PNY over others.

“They’re keen to dive into extreme overclocking. Asus, MSI, Galax, the other companies, they already do it. Too many cooks in the kitchen, right?”

“There’s…

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Underneath the professional atmosphere, there was a defiant tone to this year’s Game Developers Conference. During the GDCA awards, Larian Studios boss Swen Vincke called out corporate greed for “fucking this whole thing up for so long,” and other developers gathered to have a cathartic scream about the state of the industry. In an interview with PC Gamer, Summerfall Studios co-founder and former Dragon Age lead writer David Gaider expressed similar conviction that something has to give.

“The way the games industry and game devs are heading right now—the type of existence they have—it doesn’t have to be that way,” Gaider said. “There is another way to be. I just want to see them all finally get unionized and get treated fairly.

“There’s this fear that exists—if we don’t have everybody working overtime and we don’t make AAA games that have $200 million budgets and the focus is on photorealistic graphics and 1,000-hour playtimes, we need to pack all that in and work everyone to death making it and that’s the only way to make games.

“If that’s true then maybe the industry deserves to die. If that’s true. The thing is that I…

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